![]() Epic Online Services (cross-platform friends, matchmaking, accounts, etc) support all platforms and stores!" "Each company is advancing in different areas, GOG with a universal launcher, Epic with account and purchasing integration. Interconnection of stores and accounts avoids lock-in." Free games, exclusives, and free Epic Online Services for developers of other games are all part of this effort to bring players in. "Epic's aim is to bring players in, not lock players in. "If ownership of games is universal, then you don’t need every store or platform to operate forever, you just need some that do continue on." ![]() Tim also made some replies in response to people commenting on his statements: But that's doesn't scale well, so it's probably not the ultimate solution. There's no question this thing will start with federated ownership, because it's easy to adopt incrementally without disrupting existing stores. Possible implementation strategies: federated (each store maintains its own ownership records, but can communicate with other stores and recognize theirs too) clearinghouse (stores agree on a common ownership database) decentralized (a blockchain type leger tracks ownership). Early bits include purchase integration with Humble and others, and library visibility to GOG. ![]() So much of the digital world today is frustrated by powerful intermediaries whose toll booths obstruct open commerce to keep customers and their purchases locked in.Įpic’s committed to working with all willing ecosystems to connect our stores and recognize universal ownership. Ultimately, ownership of digital items should be a universal notion, independent of stores and platforms.
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